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Guitar Hero at 20 – The Plastic Guitar That Bridged Generations Among Music Generations

It has been 20 years after the legendary game debuted across the Atlantic, providing everyday gamers the tools to feel like rock legends. Not in reality, though you'd be hard-pressed convincing anyone who's nailed Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues moving along the screen in time with the music. Every sequence corresponded to particular chords, producing the sensation of an authentic live show.

The studio had already experimented with rhythm games prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for an unlikely billion-dollar series which made a remarkable influence on numerous of the artists featured, showcasing decades-old bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the initial financial challenges of licensing the songs – despite the fact initial releases mostly used cover versions.

“We reproduced all the music since the dollar figure was so high,” he explains. “Despite having the necessary permissions by themselves, it proved extremely difficult. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. But once the game became a hit, album purchases airtime increased, everyone wanted to participate.”

He continues: “Among the remarkable aspects was how many parents got in touch expressing gratitude for introducing their children to the music they adored. It became an intergenerational thing.”

Timeless Music Finds Younger Fans

Northern Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived classic rock back into vogue: “Guitar Hero offered a bigger, younger audience. Typically this had been seen as music that was past it, but then once it got included in the title and teenagers were finding it, suddenly it became trendy. This validated it, and got rid of the ‘dad rock’ tag. It provided all our music renewed popularity.”

In 2008, the band's debut album remained unreleased in the US, so Guitar Hero was a key medium for exposure for the band during their a North American tour opening for AC/DC. “The roadies had on the song on the tour bus, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles and Lasting Influence

Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and related lore, visuals and legendary status. For example, Guitar Hero: Aerosmith, reportedly earned the group more money compared to their records. It sold more than half a million copies upon release, while sales of Aerosmith’s music rose significantly during an era when the music business was already collapsing.

The series still motivates quick-handed dedication among its fans. Recently, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. The song is challenging even in expert mode, not to mention played at double speed and without missing every one of the thousands of cues. They stated it took months of practice to accomplish.

“Guitar Hero offers a, fantasy thing. If you play other games, that doesn’t mean you should use a real gun and enlist,” notes DragonForce guitarist Herman Li.

The band previously completed a successful tour when their hit appeared on Guitar Hero III, but Li says it turned them into a household name. “I remember our distributors informing us that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of top acts at the event.”

Indeed, DragonForce’s exposure via the game proved so vast that it has risked eclipsing all other accomplishments. Last year, the track featured in a trailer for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “If you only listen to a single track, it’s totally cool – everyone’s got a unique path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Impact from the Plastic Guitar

The best promotion, be it for automobiles, apparel or video games, extends beyond than selling something – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon on the stage. From day one, the creators believed humans have a natural human desire to make music, and they wanted to use technology to allow people to participate”.

The majority of Guitar Hero games were released in just a half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, complete with a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments waned, except for a brief comeback in 2015.

Games like the fan project and newer releases have maintained the scene alive, and there’s expectations of a new product from the founders in development. Recently formed developers has entered production on their first rhythm-based title. Original co-founders are participating as special advisers. Is the world prepared to welcome another game in the spirit of the classic?

“We thought those games might become similar to sports games where you can releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, thus I remain optimistic. It's entirely possible for it to continue with new generations.”

Written by

Ashley Miller

A passionate writer and life coach dedicated to helping others overcome challenges and unlock their full potential through mindful practices.

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