The Fallout TV series is back to Prime Video, and it's fair to say that viewers were agreeably astonished by the caliber of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture various facets of the player's journey.
We followed vault-dweller Lucy, striving to do the right thing and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his faction's authority and creates plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any moral compass out in the contaminated wastes.
The debut season's conclusion unveiled a major secret about those responsible for the global annihilation that trapped a population in underground vaults for an extended period. It also left plenty of questions unanswered for the second season – and, on this occasion, expectations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Heading into the first season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We are ecstatic with the reception to the show, so now people are coming in with more enthusiasm and altered expectations.”
The second season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the franchise, even if it was a bit broken at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much enjoyable to translate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it acknowledges the gamer's experience.
The Fallout TV series is distinguished by its physical authenticity – its creators prioritized authentic items and environments were fabricated, echoing the improvised nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s real.”
In fact, virtually each creature you see on-screen is real, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were by all accounts rather intimidating up close.
The Fallout series resonates because it is crafted by accomplished storytellers who are also longtime fans, alongside the game developers behind the video games. This common understanding for the world is apparent in the final product.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This format will create a new viewing experience, something the showrunners themselves are eager to engage with.
“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”